Tag: devblog

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Dev Blog 15 – Why delay??

Hello and Happy New Year everybody! If you come here often, you might wonder why there’s still no Boeing 247D available on the store. And of course the answer is that: “she’s not perfect yet!”. As always, some new idea made it onto the feature list, which caused a big delay – but trust me, it’s worth the extra wait! Towards the end of last year, I had the honor of being featured on the livestream of “The Flying Fabio”. After talking about the radio on the stream, I was […]

CONTINUE READING Dev Blog 15 – Why delay?? 2 min read
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Dev Blog 14 – Clipboard and Payload

It’s time to have a talk about the clipboard of the Wing42 Boeing 247D. In previous installments of the Microsoft Flight Simulator, it was common for 3rd party aircraft developers to utilize 2D panels as a user interface for any sim-related interactions. An example for that is the payload manager of our P3D/FSX Lockheed Vega. MSFS completely removed 2D panels with no alternative way for us to generate a custom user interface. Before we dive into the fascinating world of clipboards, let me put a disclaimer: all the features shown […]

CONTINUE READING Dev Blog 14 – Clipboard and Payload 4 min read
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