It’s time to have a talk about the clipboard of the Wing42 Boeing 247D. In previous installments of the Microsoft Flight Simulator, it was common for 3rd party aircraft developers to utilize 2D panels as a user interface for any sim-related interactions. An example for that is the payload manager of our P3D/FSX Lockheed Vega. MSFS completely removed 2D panels with no alternative way for us to generate a custom user interface. Before we dive into the fascinating world of clipboards, let me put a disclaimer: all the features shown […]
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Dev Blog 14 – Clipboard and Payload
8 on Dev Blog 14 – Clipboard and Payload