What happened to the FSX/P3D Vega
TL/DR: She’ll get finished, but there’s more delays.
The long answer:
By the time Microsoft announced Microsoft Flight Simulator in 2019, the P3D/FSX Vega was already helplessly delayed. The reason for the delay is manifold and I wrote quite a bit about the struggle in our development blog. The problem was that with the MSFS announcement, sales for the Early Access Vega plummeted to virtually nothing. And in order for Wing42 to survive, money needs to be made. That’s why I made the decision to go full in with MSFS.
I want to make it clear: this does not mean the development of the P3D Vega is abandoned! However, I need to secure the funding for the next round of development first, before we can move forward with her.