Wing42 is proud to present the latest extension to your Flight Simulator fleet: the Lockheed Vega! The Vega was a highly successful airplane in it's time. It was flown by pioneers, used by airlines and served as an executive plane for various companies. We are bringing this legend of an aircraft to your Flight Simulator!
We want to develop the Lockheed Vega very closely to the community and we want to make the Lockheed Vega a product that brings enjoyment to you for a long time in the future. We decided to release the Lockheed Vega in an Early Alpha stage of development to give you the chance to participate in the development early on. Our customer's opinion is very important to us, which is why we encourage you to get your hands on a copy early on, test fly the plane and give us your evaluation. We want to hear your criticisms, praise and suggestions! We hope that you can help us catch nasty bugs in our code early on as well. Of course since you backed this project right from the beginning, you receive a massive discount on the product.
We will be releasing updates for the Lockheed Vega continually throughout Stage I and Stage II of our road-map and with these updates, the price of the Vega will gradually increase to reflect the added features and the work that went into the product. So the earlier you get on board, the more of a bargain you make!
In the following paragraphs you will find out what you can expect of the Wing42 Lockheed Vega 5
This Lockheed Vega was developed for Microsoft Flight Simulator X (SP2/Gold Edition). On realease we will officially support FSX and Prepar3D V4. Other simulation platforms that are based on Microsofts FSX/ESP (such as FSX Steam, Prepar3D V1-V3) are expected to work, but we cannot endorse it's use for our Lockheed Vega.
Wing42's Lockheed Vega 5 features a high fidelity 3d model using 4k textures for a higly detailedexternal view. Included in the external model are also static ground objects such as a baggage cart, refueling barrels, wheel chocks, tie downs, gpu, etc.
We spend vast amounts of time developping a highly detailed and fully functional Virtual Cockpit. It is representative of the many different versions of the Vega that were produced, using various resources like manuals and historic and contemporary photographs. All instruments are represented in 3d to achieve a realistic look. Every animation in the Virtual Cockpit was custom build to enhance realism as well as usability.
Fly YOUR Lockheed Vega!
No aircraft is the same! When you load the Lockheed Vega for the first time it will set properties for every system and sub-system that determine the reliability of each part. You might end up with a Vega that has a faulty battery installed which won't charge as much as normally. Or you could end up with an instrument that acts a bit odd under certain conditions. Wing42 is trying to replicate a real aircraft experience where the function of each part is not a given and things can fail.
The Lockheed Vega is persistent on your computer. That means that when you end your flight with the Vega or close the Flight Simulator, all system states are being saved when you load the aircraft again it will look just the same, with all the switches and levers set to exactly how you left it. Left on the battery? Your battery might be flat. Forgot to cover the pitot tube over night? Better check, because it might be clogged up.
The programming of the internal systems and sub-systems of the aircraft is still on-going and new features are being added with every new release. The following list is a brief and incomplete summary of systems that are fully functional right now:
The aircraft comes with it's own, fully functional, load manager for passengers, cargo and fuel. When selecting a new loadout, the ground crew will first secure the aircraft with wheel-chocks, bring a ladder and/or baggage cart before passengers and suitcases are loaded one by one.
One feature of the Vega is a realistic simulation of the eletrical system. The key features are:
- Accurate calculation of all key-parameters of the electrical circuits (using Millman's Theorem)
- Realistic battery drain, even when you're not flying
- Decaying battery - the older the battery, the less maximum charge it will have
- Fully functioning ground power unit
- Realistic alternator that requires around ~1000 rpm to produce enough voltage to charge the battery
- Fuses that blow and have to be changed if you overload a circuit
- Super-realistic simulation of the barometric pluming and instrumentation
- Realistic simulation of pressure changes
- Every line, tube or instrument can clog up
- Static- and Pitot ports can slowly ice up
- Realistic failures as a result of clogged up lines or sensor ports
- Implementation of a custom-programmed altimeter using a standard-atmosphere-model
- Implementation of a custom-programmed vertical speed indicator (VSI) using the same model
- Super-realistic simulation of the vacuum system and vacuum-powered instruments
- Realistic build up of vacuum pressure either by the vacuum pump or venturi tube
- Delayed response by the pressure relief valve which can lead to faults
- Simulation of the gyros inside the instruments, taking factors like pressure or friction in the bearings into account
- Tumbling of the instrument at low gyro RPM
- Drift error and precession
A bit of fun: the 8-day clock
The clock in the Lockheed Vega is a mechanical 8-day clock that needs to be wound up and set when entering the cockpit. The spring load lasts for about 8 days (hence the name) after which it will stop until you wind it up again. And just like every other instrument and equipment no clock is the same. You will experience inaccuracies that is characteristic for YOUR clock.
We are also working on the implementation of the following systems, which will be included in future updates:
- Realistic aerodynamics model
- Realistic oil system
- Realistic fuel system
- Realistic engine simulation
Please note that all information presented on this page are only informal and subject to change.
Pricing and Release policy
The full release of the Lockheed Vega is scheduled for the end of 2017 and will cost around US$ 50. We are planning an Earl-Alpha release at a highly discounted price within the coming month.
With every successive update, and the enriched experience due to new features, Wing42 will gradually increase the price for the product. So the sooner you get on board, the more of a bargain you make. The most cost-effective way to get the Vega is by getting a seat in the Early Alpha.